![]() If you have a unit that you no longer use, disbanding, it will free up a slot for a new unit. So when you are low on funds disbanding units can save you money on their upkeep costs. Units require an upkeep cost to keep them active in your army.There are a few reasons why you might want to disband units. This detailed guide covers all the necessary info on how to remove an army unit in Age of Wonders 4, so read along! When to Disband/Remove Units?īefore we go into removing the units in your armies, you need to know why and when it becomes a necessity to get rid of them. Units stacked together will form an army, made up of up to 6 units that will fight together in combat and move on the world map at the speed of the slowest unit in the army.Best Faction in Age of Wonders 4 (All Factions Ranked) Forced march restores the army's move points at the cost of 30% of their current Hit Points and 10 mana per unit in the army. ![]() Road Building, when toggled on, will construct roads over hexes in friendly or neutral territory the army travels over at the cost of 3 gold per hex without road.Excavation can only be used on adjacent Earthen terrain and has a chance to open up new paths, buried treasures or hidden locations.There are 6 possible ranks for each unit (listed in order of low to high):Īrmy abilities are unlocked by the empire skill with the same name. Support abilities grant +2 Bolstered Resistance. When this unit enters Defense Mode, adjacent friendly units gain Bolstered Resistance.īase attacks have 60% chance of inflicting Distracted. , and one or more support abilities that heal and/or buff allies. All adjacent friendly units gain +3 Resistance and +3 Status Resistance.Extends its Zone of Control to all adjacent hexes.Ends its turn and goes into a defensive mode:
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